Your Complete Rust Roadmap: Beginner to Pro

From Systems Programming Beginner to Rustacean – Master Safe, Fast, and Concurrent Coding with Rust

Basic overview

What is Rust?

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Why Learn Rust?

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Estimated time commitment for the roadmap.

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Phases of the Rust Roadmap

Phase 1: Introduction to Rust

What is Rust and Why Use It?

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Setting up the Rust Environment (rustup, cargo)

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Writing Your First Program: Hello, World!

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Understanding cargo and Project Structure

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Phase 2: Core Concepts

Variables, Data Types, and Mutability

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Functions and Control Flow (if, match, loops)

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Ownership and Borrowing

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References and Slices

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Structs and Enums

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Pattern Matching

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Phase 3: Memory Management & Safety

Understanding Ownership Deeply

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The Borrow Checker

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Lifetimes in Rust

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Smart Pointers: Box, Rc, RefCell

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Phase 4: Collections and Error Handling

Vectors, HashMaps, Strings

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Iterators and Closures

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Error Handling: Result, Option, unwrap, expect

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match and ? operator for concise error management

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Phase 5: Modules and Crates

Organizing Code with Modules

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Using External Crates from crates.io

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Building and Publishing Your Own Crate

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use and pub keywords

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Phase 6: Traits and Generics

Understanding Traits (Rust’s version of interfaces)

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Implementing Traits and Using Derive Macros

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Generics and Trait Bounds

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Associated Types

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Phase 7: Concurrency in Rust

Threads and spawn

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Message Passing (mpsc)

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Mutexes and Shared State

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Using tokio for Asynchronous Programming

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Phase 8: File I/O and System Programming

Reading and Writing Files

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Working with the Filesystem (std::fs)

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Command Line Arguments and CLI Parsing (e.g., clap)

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Environment Variables and Process Handling

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Phase 9: Web and Networking

Building REST APIs with actix-web or rocket

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Making HTTP Requests with reqwest

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JSON Serialization/Deserialization with serde

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Intro to WebAssembly (WASM) with Rust

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Phase 10: Testing and Debugging

Unit Testing with #[test]

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Integration Testing

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Logging and Debugging Techniques

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Benchmarking Code

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Phase 11: Advanced Rust

Macros and macro_rules!

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Unsafe Rust and FFI (Calling C Code)

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Pinning and async/await Internals

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Procedural Macros

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Phase 12: Projects and Real-World Practice

CLI Tools (e.g., Todo App)

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Mini Operating System in Rust

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RESTful API with Database (Diesel/Postgres)

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WebAssembly-based UI App

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Rust-based Game Engine (e.g., using Bevy)

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